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Fireforge Art Test Textures by Vert-Vixen Fireforge Art Test Textures by Vert-Vixen
Art test that got me  my current position :D
Texture Sheet layouts

Software used:
3DS Max
Zbrush 4R6
Photoshop
Hand Plane 3D
Baked in Xnormal
Rendered in UDK

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:iconbonedit:
Bonedit Featured By Owner Feb 21, 2014  Student Digital Artist
whats the bottom right map? is that a bump/normal map?
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:iconvert-vixen:
Vert-Vixen Featured By Owner Feb 24, 2014  Professional Digital Artist
The bottom right map is my Specular map :).
-VV<3
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:iconbonedit:
Bonedit Featured By Owner Feb 24, 2014  Student Digital Artist
Oh i thought the bottom left one was the spec map, what map is it then?
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:iconvert-vixen:
Vert-Vixen Featured By Owner Feb 24, 2014  Professional Digital Artist
The bottom left one is the emissive :)
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:iconlajolly:
LaJolly Featured By Owner Dec 9, 2013  Professional Digital Artist
Hello! I read in the comments that you work at 2048x2048 and then bring it down to 1024. When I try this, I usually get seems at the edges of my UV's, how do you avoid this? Do you extend the texture past the UV lines by more pixels? I'm so curious, haha
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:iconvert-vixen:
Vert-Vixen Featured By Owner Dec 10, 2013  Professional Digital Artist
So, it doesn't show it in this texture, but now I do extend the diffuse out some. What I mean by that is on the hand painted stuff I paint slightly past the uvs. I noticed that most of my seaming issues happen in the normal map though, and in this case Hand Plane 3D is what helped hide those. If you don't want to use that you just need to add different smoothing groups to each UV island and this will help create a perfectly seamless texture.

-VV<3
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:iconlajolly:
LaJolly Featured By Owner Dec 11, 2013  Professional Digital Artist
Do you paint your textures out in Photoshop or Zbrush? Is there a way to paint past the UV lines when using Zbrush to create the textures? I have not heard about Hand Plane 3D, but I'm excited to research something that will help clean up normal map seams, they always frustrate me. Thanks so much for the tips! I really appreciate the insight, 
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:iconvert-vixen:
Vert-Vixen Featured By Owner Dec 11, 2013  Professional Digital Artist
The only color I do in Zbrush is a general overall coat of color in polypaint. All of the painting I do in photoshop.

And yup no problem!

-VV<3
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:iconlajolly:
LaJolly Featured By Owner Dec 16, 2013  Professional Digital Artist
Cool, thanks!
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:iconfunkdude:
Funkdude Featured By Owner Dec 6, 2013  Professional Digital Artist
The colours are great! Nice palette.
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:iconvert-vixen:
Vert-Vixen Featured By Owner Dec 6, 2013  Professional Digital Artist
Thank you!!!

-VV<3
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:iconkleigen:
Kleigen Featured By Owner Dec 5, 2013
So you worked with textures like... 2048 or 4096 and then you halved/quartered them?
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:iconvert-vixen:
Vert-Vixen Featured By Owner Dec 5, 2013  Professional Digital Artist
No, I worked in 2048, then brought it down to 1024. I meant I halved and quartered the UV shells.

:)
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:iconkleigen:
Kleigen Featured By Owner Dec 5, 2013
Only 1024? I still try at 2048 and my textures looks blurry :/ Yours looks really detailed and clean
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:iconvert-vixen:
Vert-Vixen Featured By Owner Dec 5, 2013  Professional Digital Artist
Thanks! If you notice I halved/ quartered almost everything  to use optimal space on this map. I also like to use "unsharp mask" in photoshop to sharpen things some :).  Also clean bakes are what's going to help you get a more crisp look.

-VV<3
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Submitted on
December 5, 2013
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1.4 MB
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